using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum emFileState
{
    Normal,
    Modify,
    Conflict,
}

public class stFile
{
    public string excelName;
    public string simpleName;
    public string csvName;
    public string excelFullPath;
    public string serverFullPath;
    public string cliectFullPath;
    public emFileState state;
}

public class stDropSheet
{
    public int id;
    public string beizhu;
    public int type;
    public int order;
    public List<int> arraydata_id = new List<int>();
    public List<float> arraydata_probability = new List<float>();
    public List<string> itemdata_id = new List<string>();
    public List<int> itemdata_count = new List<int>();
    public List<float> itemdata_probability = new List<float>();
}

public class stMonsterSheet
{
    public int id;
    public string map;
    public string name;
    public int lv;
    public List<int> dropId = new List<int>();
    public List<string> realDrop_id = new List<string>();
    public List<int> realDrop_count = new List<int>();
    public List<float> realDrop_probability = new List<float>();
}